Global gates. Face strengths stay intact.

Preparing the card

Preparing materials

Drag anywhere to turn and tilt / Tap to flipKeyboard: arrows rotate, Enter or Space flips, Escape resets.

Editing face

Editing front; front is visible. Selection does not flip the card.

Freeze the card. Move the key light along a repeatable arc.

50.0 %

Default materials, fixed lights, optional effects off. View and background are retained.

AdvancedINSPECT + TUNE

Editing front / Crossing Streaks

Texture maps

Upload local images for the front face, or drop a file on a row. Files stay in this browser tab; switching preset or resetting settings discards uploads.

ArtworksRGB colour

/texture.png

NormalTangent-space RGB

/normal.png

HeightGrayscale (R); bump source

none

Relief maskGrayscale (R); white = relief

none

Foil maskGrayscale (R); white = foil

/holo-mask-alt.png

GratingRGB: axis angle / pitch / relief

none

RoughnessGrayscale (R) multiplier

none

SpecularGrayscale (R) multiplier

none

MetalnessGrayscale (R) multiplier

none

Metal maskGrayscale (R); white = metallic

none

ClearcoatGrayscale (R) multiplier

none

Coat roughnessGrayscale (R) multiplier

none

PearlescenceGrayscale (R) multiplier

none

Diagnostics & quality

Fixed studio lighting. Each face keeps its own material settings. Diagnostics bypass beauty lighting and bloom.

Backend
Initializing
Active tier
balanced
Frame rate
Not sampled
Holographic Settings

Reference-derived optical model / front face

1180 nm
86 nm
14.50 um
0.014
31 deg
5.10 x linear

Optical relief is not bump height. Foil exposure is linear foil gain, not camera exposure or stops. Stars alter microstructure, not geometry or glints.

Reference spread: 0.014 (source JS: 0.013). Matching values do not imply identical lighting.

Three intersecting streak families with different slopes, spacing, and optical relief. Diagnostics show blended grating parameters at crossings.

1.00 x
Normal & bump relief

Normal: /normal.png. Height: none. A missing input contributes no relief.

0.10
0.006 units

Positive: emboss. Negative: deboss. Zero: flat height contribution. Shading relief does not change the silhouette.

Surface finish
0.43
0.80
0.35
0.26
0.00
0.12
0.00
340 nm

Metal mask: none (full face). White areas receive the metallic strength; black stays dielectric.

Micro-glints

Off; enable in Effect layers. Stable, UV-anchored flakes inside foil coverage. Independent of diffraction.

0.18
0.22
1.80
Bloom / global

Enabled. Applies to bright card highlights on both faces; bypassed in diagnostics.

1.15
0.18
0.35